A frozen, blighted world, the Wound at the north pole

Fallen Wyrms

A world in the twilight of its gods.

An age of receding gods, a fading light, and a world running out of time. Dragons were the firstborn. What moves in the thin places now, no one can name.

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The Premise

The Age of Receding Gods

The world was made as a paradise, tended by gods who dwelt within it. Then one of their number turned.

He tapped the Void, the primordial nothing, and split the divine host. His war shattered the utopia and broke the single world into pieces. The loyal gods, unwilling to keep waging a war that was unmaking creation, withdrew by choice. What magic remains is only the fading remnant of their presence: strongest where they last stood, thinning everywhere else, and running out.

Mortals now inherit a world the gods deliberately stepped out of. The light is going out, slowly, the way a fire goes to embers. Some read the signs as the gods stirring at last. Others feel a colder hand. No one can tell which, and the difference is everything.

The Geography

The Sundered World

One world, broken into pieces by the war of the gods. A great central continent flanked by two mountain ranges; a far Elven Isle; the lonely Isle of the Half-Elves; and two poles, the Wound in the north where the Void seeps in, and the Wellspring in the south, the last great light. Between them lies the Broken Deep, storm-wracked and studded with the drowned ruins of paradise.

Map of the Sundered World
The Realms

Lands of a Dying Age

From the blighted north to the golden south, each fragment of the Sundered World carries the mark of the fading light.

The Failing Marches
the ruined, blighted north
The Deepwood
the vast primeval forest
The Hallowed South
seat of the Faithful
The Elven Isle
the elven refuge
The Lonely Isle
home of the deathless half-elves
The Wound
the north pole, where the Void seeps in
The Wellspring
the south pole, the last great light
The Broken Deep
the sea of drowned ruins
The Fall

The god who wanted an ending

The Fallen was the god of Time, the measurer of the ages, and of all the gods he alone always faced the nothing at the end of things. In the Void he found stillness and silence, and he came to long for it. What looks like a war of conquest is, beneath, a god reaching for his own rest, and willing to unmake the world to have it.

He cannot be destroyed, only caged or diminished, and so there will always be a Fallen. The light fades. The Void does not. That single imbalance is the engine of the age.

The Fallen, pale frost-dragon of the Void
The Divine Order

The Pantheon and their Dragons

Fifteen great powers stand in three houses: the Withdrawn who kept faith and left, the Undivided who refused the war and fell to mortality, and the Fallen's Host who followed him into the dark. Each god made a dragon in its own image, the firstborn of all living things, and mortals wear their allegiance as dragon-heraldry.

The Sky-King
Sky-King
Withdrawn
Sovereign of the heavens and of divine law, and head of the loyal gods. He led the war against the Fallen, then ordered the withdrawal by judgment and holds it as law: the gods must not return. His unbending justice may be the very thing keeping salvation out of reach.
The Smith
The Smith
Withdrawn
The divine craftsman who laid the world's foundations of stone beside his sister the Earth Mother. Maker of the dwarves and lord of forge and mountain, steadfast and hard to move. Now withdrawn with the loyal gods.
The Champion
The Champion
Withdrawn
The wild joy of life and the antithesis of the Void. He strode in weaponless and fought the Fallen to the stalemate that sundered the world, then withdrew with the rest, so his one true counter to the dark is gone as the light fades.
The Loremaster
Loremaster · Silvara
Undivided
Goddess of truth and memory, the withdrawn witness who refused the war in order to record it truly. She walks the dying world as the Chronicler, keeping the account she will not act to change. Her lost love is the Deceiver, before he became the god of lies.
The Earth Mother
Earth Mother · Maren
Undivided
Goddess of the living world, wife of the Sky-King and sister of the Smith. She would not fight even at her husband's side, because war unmakes the world she is, and fell to mortality for it. Now she wanders in sorrow, doing small mercies at the margins.
The Glory-Goddess
Glory-Goddess · Aurelia
Undivided
Goddess of beauty and the arts, whose nature was to be adored. Losing her divinity left her starving for the worship that was once simply her element, and she roams the world begging to be beheld again, holding even the crowd she craves beneath her.
The Sea-Lord
Sea-Lord · Mauros
Undivided
God of the tides and the deep, fickle and irresolute. He could not choose a side in the war, and fell for the indecision itself. Father of the river-spirits, whose flow keeps the world's magic from going stagnant.
The War-God
War-God · Draegoth
Fallen's Host
Wrath and slaughter given godhead, and unlike the others he was always dark. He followed the Fallen for the joy of the killing, and his red dragons are the war-mounts and terrors of the dark host.
The Deceiver
The Deceiver · Cael
Fallen's Host
Once the lord of literature, music, and heroes, and mate of the goddess of wisdom, until he fell for the promise of writing the story of the universe. Now the god of lies and song, patron of the cults, and the Chronicler's truest opposite.
The Rot
The Rot · Malren
Fallen's Host
A younger god, and the first leak of the Void into the living world. Blight and decay follow him, and his plague-cults spread rot as worship. Where he passes, the green things sicken and the world grows a little more like the nothing beneath it.
Shadow
Shadow · Umbriel
Fallen's Host
Only a terrified child at the first, who chose the Void for the promise of strength and an end to fear. He became the very thing he fled: fear itself, made of living shadow, a god of night and dread.
The Fallen
The Fallen · Sereth
Fallen's Host
The god of Time, who alone always faced the nothing at the end of things, until the Void's stillness seized him and he longed for it. The Void keeps him deathless until his task is done. He cannot be destroyed, only caged, so there will always be a Fallen.

The Twelve Dragons

Sky-King
gold, feathered
Withdrawn
Smith
bronze and iron
Withdrawn
Champion
brass, radiant
Withdrawn
Loremaster
silver, moonlit
Undivided
Earth Mother
green, verdant
Undivided
Glory-Goddess
opal, prismatic
Undivided
Sea-Lord
the sea dragon
Undivided
War-God
red, molten
Fallen's Host
Deceiver
shifting-scaled
Fallen's Host
The Rot
blight, green-black
Fallen's Host
Shadow
wraith-dark
Fallen's Host
The Fallen
pale frost of the Void
Fallen's Host
The Sundered Kinds

The Peoples and the Schism

The Fall did not only split the gods; it split every order of being beneath them. The same fault line runs through each kind, but never the same way. "Dark" is not one thing: the dark dwarves are merely shifty and self-interested, while the dark elves gave themselves wholly to the Void. And Men, most divided of all, fall on every side at once.

Light Elves
the faithful firstborn of the wood and sun
Dark Elves
Void-creatures sworn to the ending of light
Light Dwarves
steadfast keepers of the Smith
Dark Dwarves
shifty cultists of the stone giants
Half-Elves
the deathless middle, alone on their isle
Men of the Marches
heirs of a ruined kingdom
The Cults
those the Fallen recruits among Men
The Undivided
fallen gods who still walk the world
The Living World

The Natural Order

Beneath gods and mortals, the world itself is half-awake. Its great powers are the Elementals, kin to the god whose domain they embody; its wild middle are the beast-folk; and its least and most numerous are the Small Folk, the Muses who kindle mortal art and fall silent as the light dies. When the little folk go quiet and the wild things turn feral, the age is deepening.

Tree-shepherds
elder wardens of the wood
Stone Giants
the mountain-wakers
River-spirits
the bloodstream of magic
The Owls
the Chronicler's eyes
Stag-folk
the crowned wild
Great-cat-folk
the solitary hunters
Sprites
the fading enchantment
Brownies
the Muses of hearth and hollow
The Fallen's Works

The Corrupted

The Fallen cannot create, only twist, and what he twists is tainted with the Void. These are the terrors his rising dark looses upon the world.

Orcs
bred and broken for war
Trolls & Ogres
brute mockeries of giants
Demons
fallen angels, Void-fed
War-chimeras
Void-twisted beast-folk
How the World is Organized

The Six Orders

Every institution in Fallen Wyrms is defined by its relationship to the fading light. They form a stack: mortal, natural, and divine.

I

Arcane

Wizards divided over a dying resource. The Wardens hoard it, the Free Art spends it boldly (and burns it fastest), the Deepening chases the Void to replace it. A doom-loop that is itself the death of magic.

II

Devotional

The Faithful, keeping faith with gods who withdrew on purpose and do not answer. Faith kept toward silence. When it breaks under the fading light, it breaks toward the Void.

III

Martial

The sworn brotherhoods: the Champion's orders of life and joy, the Sky-King's law-knights, the Rangers who hold the failing north.

IV

Void

The cults of the Fallen, the dark-mages, the dark elves. The dying of the light is their recruiter.

V

Natural

The awakenings of the world: Elementals, beast-folk, and the Muses. The living barometer of the magic as it thins.

VI

Divine

The Pantheon and their firstborn dragons, the apex order all others orient around, now mostly withdrawn or fallen.

The Mosaic

The Cast

There is no single chosen hero. The turning of the age is the protagonist, seen through the eyes of those it catches: a ruined heir, a highborn traitor, two fallen goddesses, a fading brownie, and a deathless woman who would rather not be found.

Corvane
the Ashen King, rightful blood of a kingdom that is only ash
Alaster
the highborn who joins the rising dark for more
Aelinor
deathless, and cannot make herself step in
Aurelia
a fallen goddess begging to be adored again
Maren
the Green Mother, saving what small lives she still can
Wick
a prickly heart of gold, fading with the world

The Powers Who Walk

The Chronicler
Silvara, the withdrawn goddess of memory. Your narrator.
The Deceiver
Cael, once the Songlord; the Chronicler's lost love
The Sea-Lord
Mauros the Ever-Changing, the fickle Undivided
The Fallen
Sereth, who was the Measurer; god of Time turned to the Void

Mortals of Consequence

Vorst
the Cult-Master, the Deceiver's high priest
Eldreth
the Deepening Mage, unmade by the Void
Ithkarn
the Dark-Elf Lord, the elven face of the Fallen
Wystan
the Warden, an archmage of the withholding-wise
The Voice of the Series
"I am the one who remembers. I take no side in what follows. I only set it down, so that when the light is gone there is still a true account of how it went out."
The Chronicler

A withdrawn goddess of truth and memory frames the whole saga: a dispassionate witness who cannot save the world and has chosen instead to keep its record. Her owls are her eyes. She is the reader's way in, and a mystery in her own right.

Meet the ChroniclerRead the opening
One Canon, Many Stories

A Transmedia Universe

Fallen Wyrms is built from a single canonical World Bible, so every medium draws from one source of truth. The novels lead; the games and film follow, each a separately titled work under the same banner.

The Structure

Fallen Wyrms (the universe) → a Fallen Wyrms Saga (each story) → House of the Tempest (the first, working title)
See how it plays
Already Built

Not a pitch on a napkin

A deep, internally consistent world already exists on the page and on the canvas.

Full World Bible

Cosmology, pantheon, peoples, magic, geography, and six orders, all internally consistent.

A Living Cast

Six point-of-view characters and a signature frame-narrator, the Chronicler.

60+ Art Assets

Gods, dragons, peoples, and places, generated and organized to one house style.

Brand and Domain

Named, secured, and ready to carry a franchise across every medium.